Ultrapool Ball List: All 121 Balls & Effects
Every effect below is the text the game itself shows on the ball, transcribed as written. Small capitalised words at the end of a row are the effect's trigger tags — pocket, hole, flower, transform and so on — which is what most ball combos are actually built around. If you want the short version of which of these are worth buying, read the ball tier list; if you want to know what happens when you fuse two of them, read the cocktail bar guide.
Classic balls (28)
| Name | Rarity | Effect |
|---|---|---|
| 8 Ball | Legendary | Combine with any number ball to add the scores |
| Overflow Ball | Legendary | Can be combined with any number ball, adding up the scores |
| Pants | Legendary | Pocket: Increase the multiplier of 2 random pockets by 1 pockethole |
| 4 Ball | Rare | Combine with any number ball to add the scores |
| 5 Ball | Rare | Combine with any number ball to add the scores |
| 6 Ball | Rare | Combine with any number ball to add the scores |
| 7 Ball | Rare | Combine with any number ball to add the scores |
| Basketball | Rare | Score more than this ball's score from any effect: +2 |
| Juggling ball | Rare | Pocket: Remove this pocket's score and give it to both adjacent pockets, +2 pockethole |
| Mirror Ball | Rare | Spawn: Spawn a level1 copy of your front ball |
| Nesting doll | Rare | Pocket: Spawn a copy of this ball 1 level lower, if possible pocket |
| 2 Ball | Uncommon | Combine with any number ball to add the scores |
| 3 Ball | Uncommon | Combine with any number ball to add the scores |
| CoolGuy | Uncommon | Pocket any ball: +1 pocket |
| Gacha Capsule | Uncommon | Buy & Spawn: permanently +1 and Transform into a random ball transform |
| Roulette | Uncommon | Pocket any ball: Give a pocket +1 score pockethole |
| Smiley Face | Uncommon | Pocket: +1 shot (max 20) pocket |
| Upgrade Ball | Uncommon | Can upgrade any ball of equal or lower level upgrade |
| Yinyang | Uncommon | Pocket: Give another pocket +1 mult and -2 score pockethole |
| 1 Ball | Common | Combine with any number ball to add the scores |
| Beach ball | Common | Pocket: Give 2 random pockets +1 pockethole |
| Bricks | Common | Hit wall: +1 |
| Dice | Common | Pocket any ball: set this ball's score to 1~6 pocket |
| Golden Ball | Common | Pocket: +2€ pocket |
| Marble | Common | Hit another marble: +2 |
| Pinball | Common | Hit: Score 1 |
| Plushie | Common | Pocket another ball: Launch in a random direction pocket |
| Slot | Common | Pocket: Spawn a number ball with 1~7 score pocket |
Nature balls (21)
| Name | Rarity | Effect |
|---|---|---|
| Gaia | Legendary | Whenever a ball gets a buff, increase it by 1 |
| Dandelion | Rare | Pocket: Plant as many flowers as this has score pocketflower |
| Nest | Rare | Pocket another ball: +1 3 eggs. If they reach 10 score, transform them into chicken pocketeggtransform |
| Rainbow | Rare | Spawn & Pocket: If all your balls are different, give all of them +1 pocket |
| Tornado | Rare | Pocket: Launch all balls towards the center of the table pocket |
| Bee | Uncommon | Receive buff: plant 1 flower flower |
| Bush | Uncommon | Receive buff: Increase it by 1 |
| Chicken | Uncommon | Spawn & Pocket: Spawn a level1 egg with 1 score pocketegg |
| Moss | Uncommon | Receive buff: +1 another random ball (does not trigger this effect) |
| Mushroom | Uncommon | Pocket: give this ball's score to the closest ball pocket |
| Sunflower | Uncommon | Pocket: Give 3 planted flowers to their closest ball pocketflower |
| Window | Uncommon | Pocket: +1 all your balls and flowers pocketflower |
| Apple | Common | Pocket: Give 2 other random balls +1 pocket |
| Cloud | Common | Collision: -1 to give a random ball +1 |
| Compass | Common | Spawn: +2 your bottom ball |
| Egg | Common | Hit wall: Pocket this (x2 score) pocket |
| Flower Bush | Common | Spawn & Pocket: plant 2 flowers pocketflower |
| Ladybug | Common | Pocket another ball: Move towards the nearest flower for 0.5 seconds pocketflower |
| Log | Common | Pocket: Give your logs +2 pocket |
| Rose | Common | Pocket: +3 your biggest flower, or plant one with 3 score if you don't have any. pocketflower |
| Sand | Common | Receive buff: Score that amount x1 |
Tech balls (23)
| Name | Rarity | Effect |
|---|---|---|
| Time Machine | Legendary | Pocket a >level1 ball: Spawn a level1 copy of it with 1 score pocket |
| AI Brain | Rare | Pocket: Spawn a level1 mixed ball based on the non-ai balls in your build pocket |
| Printer | Rare | Pocket: Spawn 2 level1 blueprint balls that transform into the first ball they hit pockettransform |
| Puzzleball | Rare | Pocket another ball: Toggle the lock state of a locked and unlocked ball and give them +2 pocketlock |
| Recycler | Rare | Pocket another ball: upgrade a Scrap and give it +1 pocketupgradetech |
| Calculator | Uncommon | Any other ball spawns: +1 |
| Conveyor | Uncommon | Pocket: Move all balls in a random direction for 0.2 seconds pocket |
| Drill | Uncommon | Pocket: Spawn a locked drill with 3 more score than this pocketlock |
| Robot | Uncommon | Pocket another ball: Move towards the nearest open pocket for 0.1 seconds pockethole |
| Toolbox | Uncommon | Pocket: Launch 1 locked ball and spawn 1 level1 locked screw pocketlock |
| Turbine | Uncommon | Pocket another ball: Launch and +1 another ball pocket |
| TV | Uncommon | Enter shop: obtain 1 scrap balls tech |
| Vacuum | Uncommon | This picks up anything: +1 |
| Battery | Common | upgrade any ball: +1 · Round end: -5 (can't go below 1) upgrade |
| Blueprint | Common | Hit another ball: transform into a copy of it transform |
| Bomb | Common | Collision: +1, then if score >= 8 Pocket(x1) and explode pocket |
| Lightbulb | Common | Pocket: Upgrade a Scrap · Spawn a level1 Scrap ball pocketupgradetech |
| Machine | Common | Pocket: Spawn 2 level1 Scrap balls pockettech |
| Piping | Common | Spawn & Pocket: create 2 Oil Drops pocketoil |
| Scrap | Common | upgrade: +1 and transform into a random TECH upgradetransformtech |
| Screw | Common | Spawn: lock lock |
| Tesla ball | Common | Pocket another ball: Zap the 1 closest ball away pocket |
| Wheel | Common | Pocket: Launch and +1 1 random ball pocket |
Spooky balls (24)
| Name | Rarity | Effect |
|---|---|---|
| Lich | Legendary | Pocket: Haunt a random pocket. When you pocket a ball in it, respawn this with 20% score pocket |
| Human | Rare | Hit cue ball: transform into a Werewolf transform |
| Rat King | Rare | Pocket a non-rat: +1 · Pocket: Transform a rat into a rat king and give it this ball's score pockettransform |
| Reaper | Rare | Pocket: Give the pocket +1 mult and pull the last ball this hit for 1 seconds pockethole |
| Werewolf | Rare | Does not score. Hit cue ball: transform into a Human transform |
| Witch | Rare | Round start: Permanently transform your center ball randomly and give it +1 transform |
| Zombie | Rare | Hit a ball with less score: transform it into a copy of this ball to gain +1 transform |
| Coffin | Uncommon | Pocket a non-spirit ball: Spawn a level1 spirit pocket |
| Incubator | Uncommon | Transform this: Gain +3 transform |
| Lantern | Uncommon | Spawn: Give your bottom ball (not this) +1 and shield shield |
| Mimic | Uncommon | Round start: Transform into your front ball transform |
| Ooze | Uncommon | Spawn: +20% this ball's score |
| Skull | Uncommon | Pocket: Give the closest unshielded ball a shield and +1 pocketshield |
| Vampire | Uncommon | Pocket any ball: Steal up to 2 score from the highest ball (cannot go below 1) pocket |
| Candle | Common | Pocket: Increase the ritual's strength by 1. If this is the 5th candle you Pocket, unleash the ritual pocket |
| Cauldron | Common | Sell an item or reroll shop: If this <5, +1 |
| Eyeball | Common | Pocket: If you have no eyeballs, spawn two level1 eyeballs with +1 score pocket |
| Ghost | Common | Spawn: Gain shield (once) shield |
| Gravestone | Common | Another ball spawns: +1 it |
| Jack-O-Lantern | Common | ''None'' |
| Potion | Common | Sell: Transform your front ball randomly and +1 it transform |
| Pumpkin | Common | Hit: +1, then if score >= 5 transform into a Jack-O-Lantern with no abilities transform |
| Rat | Common | Spawn: +1 for each other rat |
| Spirit | Common | Pocket another ball: 20% chance to launch towards the closest open pocket pocket |
Friends balls (25)
| Name | Rarity | Effect |
|---|---|---|
| Tiger | Legendary | Pocket: Launch every ball! pocket |
| Jellyfish | Rare | Pocket: Get a passive copy of this ball (max 8) · Pocket any ball: Score 1 pocket |
| Octopus | Rare | Pocket: Spawn 8 small fish with 1 score pocketlight |
| Parrot | Rare | Pocket a ball with a Pocket effect: mimic its Pocket effect at level1 (once per shot) pocket |
| Shark Plush | Rare | Any ball Transforms: give it +3 transform |
| Ant | Uncommon | Small · Pocket: Spawn a level1 ant lightpocket |
| Bnuuy | Uncommon | Round end: Pocket(x2) and gain 1 shot (max 20) pocket |
| Frog | Uncommon | Pocket: transform the closest ball into a copy of this one and give it +1 pockettransform |
| Peacock | Uncommon | Pocket any ball: Attract every ball smaller than this pocket |
| Raccoon | Uncommon | Hit a smaller ball: Pocket it (x1 score) and gain 50% of its score pocket |
| Seal | Uncommon | Hit non-cue ball: Score 1 and launch the other ball away |
| Tennis | Uncommon | Score 2 or less with any effect: +1 (does not trigger "receive buff") |
| Bear | Common | Pocket: Spawn a level1 bear with a random size: small, medium or big pocketlightheavy |
| Boxing Glove | Common | Wall: Punch the Table! |
| Butterfly | Common | Spawn & Pocket: +1 every ball pocket |
| Cat | Common | Pocket: Nudge 2 balls towards the closest open pocket. Prefers small balls pocketholelight |
| Caterpillar | Common | Pocket a ball / Recieve buff: 1% chance transform into a butterfly pockettransform |
| Coots | Common | Ignores pockets Hit a locked ball: unlock it lock |
| Dog | Common | Pocket any ball: Launch towards the closest ball pocket |
| Fishbowl | Common | Collision: Lose 1 score to spawn a small fish with 1 score light |
| Goat | Common | Hit non-cue ball: +1 this |
| Pet Food | Common | Sell: give your front ball this ball's score, with bonus +1 if it's a friend friend |
| Piggybank | Common | Sell: gain extra gold equal to this ball's score x1 |
| Sheep | Common | Hit non-cue ball: +1 it |
| Snek | Common | Pocket another ball: Move randomly while avoiding pockets for 0.5 seconds pockethole |
Ball data verified against:
What is missing from this list
Effect text transcribed from in-game ball descriptions. Ball count reflects what is documented for the released sets; the Food, Space and Gacha sets are not catalogued yet. The three sets without a public ball list are covered on the sets page, where they are marked as in-game but not catalogued rather than given invented contents.