Ultrapool Snacks: All 39 Snacks & Effects

The Set column says which set's shop a snack belongs to — "Any" means it can appear regardless of what you are playing. Ranked opinions live on the snack tier list; this page is the raw list.

Name Rarity Set Effect
After Eight Rare Any Start of round: Give all your pockets -1 mult. Pocket 8 balls: Give all your pockets +2 mult holepocket
Big Nacho Rare Any Spawn your first 5 reserve balls as an extra row
Fortune Cookie Rare Classic A dice rolls more than 95% of its max possible value: split it in two (10 times)
Fruit Salad Rare Nature, Food Pocket a fruit: trigger the Pocket effect of another fruit you have (orange, apple, banana) pocket
Mooncake Rare Any Pocket 8 balls(once): Trigger the Pocket effect of every ball pocket
Scrambled Eggs Rare Nature Pocket an egg: give its score to the closest ball pocketegg
Small Nacho Rare Any Don't spawn your fourth row. Start of round: double the scores of the first three rows
Tiger Roll Rare Any Round end: launch every ball
8 Bagel Uncommon Classic Pocket a ball with 8 score: Give another ball +8 pocket
Classic Taco Uncommon Classic Pocket 3 balls with one shot: Give all pockets +2 pocket
Crisp Sandwitch Uncommon Any Start of round: Give every pocket -1 multiplier and +5 score hole
Croissant Uncommon Any Round start: Give your balls +1
Crunchy Taco Uncommon Tech Pocket 3 balls with one shot: Spawn a level3 scrap ball with 8 score pockettech
Fried Shrimp Uncommon Any Buy a ball that is not from the set you're playing: Give it +1
Halo-Halo Uncommon Any Sell: Randomly reroll the extra sets offered in the shop
Ham Sandwitch Uncommon Any Start of round: Give every pocket +1 multiplier and -3 score hole
Jasmine Tea Uncommon Nature The cue ball uproots flowers, turning them into buffs for the closest ball
Lotus Root Uncommon Nature Set the flower cap to 5 (planting more flowers buffs an existing one)
Love Cake Uncommon Any Sell: Heal 1
Muffin Uncommon Any Round end: Pocket your highest ball pocket
Olive Uncommon Classic Round start: Gain 1 shot
Shrimp Uncommon Any Buy a ball from the set you're playing: Give it +1
Sunflower Cupcake Uncommon Nature Pocket a ball: Give a planted flower to its closest ball pocketflower
TV Dinner Uncommon Tech Enter shop: obtain two scrap balls tech
Veggie Taco Uncommon Nature Pocket 3 balls with one shot: Plant 5 flowers flower
Vitamins Uncommon Any Sell: Obtain an upgrade ball upgrade
Black olive Common Any Round start: -1 shot and +5€
Blackberry Common Classic Start of round: Give a pocket +1 multiplier and -5 score hole
Blue Cheese Common Spooky Round start: Spawn a rat
Cereal Common Any The first ball from your build you pocket each round gains +1 permanently
Chocolate Common Any The first ball you hit each shot gains +1
Daisy Cupcake Common Nature Pocket a ball: Plant a flower pocketflower
Key Lime Common Tech Pocket 3 balls: Unlock a ball and give it +2 pocketlock
Mini Muffin Common Any Round end: Pocket your lowest ball pocket
Nuts Common Tech Pocket 3 balls: Spawn 1 scrap ball pockettech
Poker Chip Common Classic Pocket a ball: give the pocket +1 pockethole
Strawberry Common Classic Start of round: Give a pocket +3 score hole
Toast Common Any Pocket a non-bread ball: Grow a bread by 1 pocketfood
Wings Common Any The cue ball has 20% less friction and ignores pockets hole

Snack data verified against:

How snacks differ from balls

A ball is a body on the table that you have to actually pocket; a snack is a standing rule. That makes snacks far more predictable — a snack that says "round start: give your balls +1" does it every round with no aiming involved — but it also means they cannot be upgraded or fused. Snacks can be sold, and several of them (Vitamins, Love Cake, Halo-Halo, Piggybank's ball equivalent) are worth more sold than kept.

Snacks that buff your balls matter more than their numbers suggest, because several balls read buffs as triggers: Sand scores whenever it receives one, Bush and Gaia enlarge them, and Moss passes them on. See the build guide for the pairings that make this loop.