Ultrapool Snacks: All 39 Snacks & Effects

The Set column says which set's shop a snack belongs to — "Any" means it can appear regardless of what you are playing. Ranked opinions live on the snack tier list; this page is the raw list. The one snack that gets asked about most, Fortune Cookie, has its own page with the Dice roll thresholds worked out.

Name Rarity Set Effect
After Eight Rare Any Start of round: Give all your pockets -1 mult. Pocket 8 balls: Give all your pockets +2 mult holepocket
Big Nacho Rare Any Spawn your first 5 reserve balls as an extra row
Fortune Cookie Rare Classic A dice rolls more than 95% of its max possible value: split it in two (10 times)
Fruit Salad Rare Nature, Food Pocket a fruit: trigger the Pocket effect of another fruit you have (orange, apple, banana) pocket
Mooncake Rare Any Pocket 8 balls(once): Trigger the Pocket effect of every ball pocket
Scrambled Eggs Rare Nature Pocket an egg: give its score to the closest ball pocketegg
Small Nacho Rare Any Don't spawn your fourth row. Start of round: double the scores of the first three rows
Tiger Roll Rare Any Round end: launch every ball
8 Bagel Uncommon Classic Pocket a ball with 8 score: Give another ball +8 pocket
Classic Taco Uncommon Classic Pocket 3 balls with one shot: Give all pockets +2 pocket
Crisp Sandwitch Uncommon Any Start of round: Give every pocket -1 multiplier and +5 score hole
Croissant Uncommon Any Round start: Give your balls +1
Crunchy Taco Uncommon Tech Pocket 3 balls with one shot: Spawn a level3 scrap ball with 8 score pockettech
Fried Shrimp Uncommon Any Buy a ball that is not from the set you're playing: Give it +1
Halo-Halo Uncommon Any Sell: Randomly reroll the extra sets offered in the shop
Ham Sandwitch Uncommon Any Start of round: Give every pocket +1 multiplier and -3 score hole
Jasmine Tea Uncommon Nature The cue ball uproots flowers, turning them into buffs for the closest ball
Lotus Root Uncommon Nature Set the flower cap to 5 (planting more flowers buffs an existing one)
Love Cake Uncommon Any Sell: Heal 1
Muffin Uncommon Any Round end: Pocket your highest ball pocket
Olive Uncommon Classic Round start: Gain 1 shot
Shrimp Uncommon Any Buy a ball from the set you're playing: Give it +1
Sunflower Cupcake Uncommon Nature Pocket a ball: Give a planted flower to its closest ball pocketflower
TV Dinner Uncommon Tech Enter shop: obtain two scrap balls tech
Veggie Taco Uncommon Nature Pocket 3 balls with one shot: Plant 5 flowers flower
Vitamins Uncommon Any Sell: Obtain an upgrade ball upgrade
Black olive Common Any Round start: -1 shot and +5€
Blackberry Common Classic Start of round: Give a pocket +1 multiplier and -5 score hole
Blue Cheese Common Spooky Round start: Spawn a rat
Cereal Common Any The first ball from your build you pocket each round gains +1 permanently
Chocolate Common Any The first ball you hit each shot gains +1
Daisy Cupcake Common Nature Pocket a ball: Plant a flower pocketflower
Key Lime Common Tech Pocket 3 balls: Unlock a ball and give it +2 pocketlock
Mini Muffin Common Any Round end: Pocket your lowest ball pocket
Nuts Common Tech Pocket 3 balls: Spawn 1 scrap ball pockettech
Poker Chip Common Classic Pocket a ball: give the pocket +1 pockethole
Strawberry Common Classic Start of round: Give a pocket +3 score hole
Toast Common Any Pocket a non-bread ball: Grow a bread by 1 pocketfood
Wings Common Any The cue ball has 20% less friction and ignores pockets hole

Snack data verified against:

How snacks differ from balls

A ball is a body on the table that you have to actually pocket; a snack is a standing rule. That makes snacks far more predictable — a snack that says "round start: give your balls +1" does it every round with no aiming involved — but it also means they cannot be upgraded or fused. Snacks can be sold, and several of them (Vitamins, Love Cake, Halo-Halo, Piggybank's ball equivalent) are worth more sold than kept.

Snacks that buff your balls matter more than their numbers suggest, because several balls read buffs as triggers: Sand scores whenever it receives one, Bush and Gaia enlarge them, and Moss passes them on. See the build guide for the pairings that make this loop.